AI Insights · Timothy · April 2022
Top 5 Ultracasual Games on iOS in Saudi Arabia - Q1 2022
Analyzing the performance of the top 5 ultracasual games on the iOS platform in Saudi Arabia during the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 ultracasual games on the iOS platform in Saudi Arabia showcased varying trends in weekly downloads, revenue, and active users. Here's a breakdown of their performance:
Magic Slime: Antistress & ASMR
From Finger Art Games, this app experienced a consistent weekly revenue, peaking at approximately $379 in late December and maintaining around $300-$361 throughout January. Weekly downloads saw a significant increase from 24 to 103 in early January, stabilizing before a slight dip to 82 by the end of the month. Active users started at 6K, peaking at 6.2K mid-January, then gradually declined to around 5.5K by late March.
Goo: Slime simulator, ASMR
Exomind LTD's app showed steady weekly revenue, ranging from $119 to $175, with a noticeable peak at $175 in late February. Downloads were minimal early in the quarter but surged dramatically to 939 in early March. Active users started at 8.5K, dipped to 6.5K by mid-February, and rebounded to 6.8K by the end of March.
Jelly Dye:Satisfying ASMR Game
AI Games FZ's app maintained a steady revenue, fluctuating between $98 and $159 throughout the quarter. Downloads showed a declining trend from 3.6K in late December to 1.4K in late February, with a slight recovery to 1.8K by the end of March. Active users declined from 9K to around 4.7K over the quarter, despite a mid-March peak of 5.2K.
Acrylic Nails!
Crazy Labs' app saw its revenue peak at $167 in late January, followed by a decline to $46 by late February. Downloads were strong initially, with 6.1K in early January, but dropped to 1.5K by late February, and further to 1.4K by the end of March. Active users followed a similar trend, starting at 11.6K, peaking at 14.7K in early January, and then declining to 7.2K by late March.
Draw it
Kwalee Ltd's app experienced modest revenue growth, peaking at $60 in early March. Downloads fluctuated, starting at 195 in late December, peaking at 509 in early January, and then declining to 126 by the end of March. Active users saw a peak of 1K in mid-January, but declined to 317 by late March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.